
Uragirimono - 裏切り者
Language is chaos... until it's not, once you start to control it. 裏切り者 be there to help you
A war is raging in Languarion, where a Japanese faction is attempting to unnaturally seize control of the Languarion Word. And Joe, I mean, 伝説の悪者の伝説 is the only one that can help
About the PHRASE mechanic introduced at the end: Wait for the turn of "お前" and "死ぬ" and Press the Phrase button
Brief explanation of the three Japanese writing systems:
- Romaji: The Romanized representation of Japanese using the Latin alphabet
- Hiragana:Simple, phonetic Japanese script, used for native Japanese words and grammatical particles
- Kanji: Complex characters conveying meaning + sound, used for nouns, verb stems, and adjectives
I have to say I'm a beginner student, and some of my game design choices might oversimplify or accidentally misrepresent Japanese
CONTROLS:
Mouse
GAME SUBMITTED TO Godot Wild Jam #80
JAM WILDCARDS:
I AM... WAIT WHAT? (Every character has a ridiculous name)
TEAM:
REID
Credits:
CCby https://momiziba.itch.io/free-japanese-music-pack :
Free Music : MOMIZizm MUSiC
https://music.storyinvention.com/en/
CC0
Author Feony
https://feony.itch.io/animated-pixel-art-backgrounds-free
CC0
https://feony.itch.io/animated-pixel-art-backgrounds-free
SIL Open Font License, Version 1.1.
Author GGBotNet
https://ggbot.itch.io/naganoshi-font
This game uses the Naganoshi font, licensed under the SIL Open Font License.
Copyright © 2023-2024 GGBotNet (https://ggbot.net), with Reserved Font Name "Naganoshi".
CC0
Updated | 2 days ago |
Published | 3 days ago |
Status | Released |
Platforms | HTML5 |
Author | Reid |
Genre | Educational |
Made with | Godot |
Tags | Game Jam, japan, japanese, language, Turn-Based Combat |
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